![]() ![]() They don’t usually get stuck with much red life because tag teams do way less damage on the solo to begin with so its negligible. I think some people are jumping the gun a bit, even the top players, but take my opinion with a grain of salt. Only way I see it, Solo is really only good if your character is versatile to begin with. So on top of never being able to match Tag’s damage unless your character hits hard as fuck anyway or you are in Rage, your opponent will always have red health, and they will always have the threat of safe-on-block tag-in attacks, and they will be able to strip you of red health constantly. Can’t tag assault for wall carry and stronger non-Rage BnBs Only rage combos do more damage, but look at what Solo can’t do. Should they be banned online? No, but I wouldn’t frown at the addition of a ‘tag only’ option in Ranked. Should they be banned in tournaments? No, but it’s ultimately up to the tournament organizer and the general consensus of the FGC, should they want to listen to them. ![]() In addition to that, I get better wall carry, damage (in most cases), more moves to use, two sets of unique mixups to use and two characters that can optimally cover most matchups. Not to mention that when one of my characters gets on low health, I can tag in (basically) for free after a knockdown, or do it at an unexpected time with Tag Crash, which is something that the other character cannot do. I don’t have to memorize two characters gimmicks, strings and attacks and can simply focus on defending against/poking holes in one characters defense who just coincidentally has a bit more health, regens more and gets rage twice, which seem to be the easy to notice factors and the ones that people are primarily complaining about. Wait, solo characters are overpowered? By what standards are we adhering to here? I’ve faced numerous solo players online and after playing multiple people using two incredibly unique characters, it feels like I’ve been in the hyperbolic time chamber. The online scene would be full of people playing solos, just as the SFxT online community is dominated by players using gems. For anyone to even consider banning solos, it would mean there’s an issue with them being overpowered, but even if they were, that wouldn’t mean people would stop playing them outside of tournaments. ![]() Infact, R4 characters weren’t banned in CvS2 tournaments, so really, the precedent is geared towards letting it rock. Where did you get that idea? Hasn’t the TTT2 scene in Japan been using solo characters since they were implemented? And aren’t most Tekken standards dictated by the seen in Japan? If there’s no precedent for banning solos, there probably won’t be a banning except for one-off local events. Get togethers with friends while people are still learning might have solo, which is what is was meant for, so that’s fine too. 1] A concrete reason, being that nobody anywhere outside of local meetups will play solo you’ll find every tournament only allowing tag mode. ![]()
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